Projectile Motion

Adjust initial velocity, angle, and gravity. Watch the trajectory update in real time.

Position & Velocity vs Time (engine data)

Physics Engine

Powered by OpenPhysics RK4 integrator · fixed timestep 120 Hz · optional quadratic drag

x(t) = v₀ cosθ · t

y(t) = v₀ sinθ · t − ½gt²

R = v₀² sin(2θ) / g

H = v₀² sin²θ / (2g)