Projectile Motion
Adjust initial velocity, angle, and gravity. Watch the trajectory update in real time.
Position & Velocity vs Time (engine data)
Physics Engine
Powered by OpenPhysics RK4 integrator · fixed timestep 120 Hz · optional quadratic drag
x(t) = v₀ cosθ · t
y(t) = v₀ sinθ · t − ½gt²
R = v₀² sin(2θ) / g
H = v₀² sin²θ / (2g)